#ifndef WPENIS
#define WPENIS

#include <SFML\Graphics.hpp>
#include "Character.h"
#include "Artman.h"
#include "AnimationSolver.h"

class Penis : public sf::Sprite
{
	Character *p_parent;
	int m_frame;
	float m_frameclock;

public:
	Penis(Character *parent);

	void Update(float dt,AnimationSolver *animator);

};

#endif